Unity Cube Shader


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I wanted to play around with cubemaps and thought I’d build a hologram shader for Unity. In Unreal I already had experience with cubemaps to simulate rooms in buildings.

Since I didn’t want to do that right away, I thought I’d build a hologram map shader.

The shader works in such a way that there are two cubemaps, one as a background and one with the monster on it. Theoretically, you can also replace the cubemap of the monster with an image and animate it using the camera vector.
But with this technique you can add even more effects to the side and this is a Unity standard.

The rest is a few maps on top of each other and a simple refelection.