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Niagara Grid 2D Rain Wetness mask
The project is an experiment to see if it is possible to use GPU particles to create a wetness mask.
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Gore Maker
This project shows how to use Scriptable Tools and DynamicMesh to easily create body parts for a Gore system.
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Unreal Editor Painter
This project shows how to use the UnrealPainter in the editor. It uses the Unreal Scriptable Tools and the Unreal Editor Utility Widgets. This is just a demo and only shows the possibilities of UnrealPainter.
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Unreal Painter
This project is an easy to use mesh painter for the Unreal Engine. You can use it for in-game painting or as a damage system. There are two modes Dynamic or Baked. You can define textures (RenderTargets) and then use it in the material.
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LAizyPainter
LAizypainter is a Photoshop plugin that allows you to work interactively with Stable Diffusion without leaving Photoshop. It uses ComfyUI as a backend. LAizypainter sends every change you make to your image to your chosen SD server, so you can draw at your leisure and see what the AI does to your image.It is recommended…
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Monkey Bridge
Monkey Bridge is a modular importer for Unity. The idea is that you create a json file and then generate prefabs from this file.
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Photoshop Raycasting Engine
When I read the changelog of Photoshop UXP: UXP Changelog Wow! Finally I can do the pixel manipulation in Photoshop via UXP. I was thinking about how I could test it. And then I had an idea!Every game developer wants to recreate the legendary Wolfenstein 3D raycasting engine. Luckily there is a great post about…
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Monkey Work
Monkey Work is a Photoshop plugin to facilitate the creation of UXP scripts. You can add variables to scripts, these are displayed in the interface. Now you can use them in the script.
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Puzzle Maker
Puzzle Maker is using Blender as a standalone app. This Tool is a Level Editor special for Designer.
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Unity Cube Shader
I wanted to play around with cubemaps and thought I’d build a hologram shader for Unity. In Unreal I already had experience with cubemaps to simulate rooms in buildings. Since I didn’t want to do that right away, I thought I’d build a hologram map shader. The shader works in such a way that there…

